
For a background bed, settle the length first and the content second. Check the loop length your engine or edit needs.
Every clip shows the exact prompt that produced it. The render script reads its prompts from the same file as this page. Copy one, change a word and generate your own.
cozy medieval tavern folk music loop, acoustic strummed instrument, warm mellow tone, relaxed tempo, seamless loop
airport departure lounge, distant tannoy announcements, rolling cases and quiet conversation, large hall
quiet library room tone, distant page turns, a single cough and faint chair movement, soft reverb
underground subway platform, tiled reverb with distant train rumble and echoing announcements
hospital corridor at night, distant monitor beeps, footsteps and a low ventilation hum, hard reverb
medieval market square, wooden carts, livestock, hammering and layered period chatter, open air
sunny beach ambience, waves breaking with distant children playing and gulls overhead, wide open
exposed mountain summit, thin steady wind with faint distant birdsong and no traffic, vast and empty
data centre server room, dense layered fan noise with a high electrical whine, enclosed and constant
old house attic room tone, timbers creaking, faint wind through gaps and distant traffic, enclosed
desert at night, faint wind over sand with occasional distant insect chirps, vast silence, seamless loop
These models respond to physical description. Name the material, the action and the space.
quiet office room tone, faint hum of fluorescent lights and distant HVAC, no voices, static and dry
Open-ended ambience prompts tend to include indistinct speech, which you rarely want under dialogue. Say "no voices".
busy cafe ambience, overlapping indistinct chatter, occasional cup clinks, steady bed, 3 seconds
"Overlapping indistinct chatter" avoids intelligible words, so the crowd bed doesn't produce distracting speech.
quiet forest at night, steady cricket chorus, faint distant owl, outdoor, 3 seconds
One steady element (crickets) plus one occasional element (a faint owl) gives the bed texture without turning it into a sequence of foreground events.
sci-fi spaceship interior ambience, low mechanical hum, faint electronic beeps, sealed pressurized feel, 3 seconds
"Sealed pressurized feel" describes the space. The model shapes the whole bed as if heard inside an enclosed hull.
dark stone dungeon ambience loop, distant dripping water, low reverberant drone, no voices, 8 seconds, seamless loop
"Seamless loop" makes the model avoid a strong attack or decay at the start and end, so the bed loops without clicking at the seam.
Before writing what a bed contains, check the length your engine or edit needs. A two-second sting behind a menu screen and an eight-second seamless loop behind a level are different prompts. State the target length and, if it needs to loop, say "seamless loop" so the model avoids a hard attack or a fading tail that would click at the seam. A bed at the wrong length is unusable however good it sounds.
Convincing ambience beds have a steady floor (hum, hiss, a chorus of crickets) plus one or two occasional events that break it up (a distant owl, a car passing, a cup clink). Name both in the same prompt and mark the occasional element as "faint" or "distant". The bed then sounds neither flat nor too busy to sit under dialogue.
Crowd and cafe ambiences often drift toward intelligible or semi-intelligible speech unless you tell the model otherwise. Say "indistinct chatter" for crowd texture that doesn't pull focus, or "no voices" for anything that has to sit under dialogue.
Every other sample on this page is environmental sound (hums, chatter, wind, dripping water), and Stable Audio 3 SFX handles all of it. A tavern with background music playing is a composition task: an instrument performing a melody that holds together for the whole loop. Use ACE-Step for that, with `lyrics` left empty for an instrumental render, as on the chiptune-music pages.
The models run on your machine, which changes the cost, the privacy and what you can automate.
Weights are fetched once. After that, generation, the library and the API all work with the network off. Everything lives in one SQLite file and one folder of WAVs under ~/.soundbox, and nothing is uploaded.
Soundbox runs an MCP server in the same process, with tools for generating and listing sounds. Generated files come back as absolute paths, so an agent can copy them into a project.
Every model's terms are shown before you download it, and non-commercial weights need an explicit confirmation. Soundbox is MIT. The licence of the model that made a sound governs what you may do with it.
claude mcp add --transport http soundbox http://127.0.0.1:17494/mcpcurl -X POST http://127.0.0.1:17494/api/generate \
-H 'Content-Type: application/json' \
-d '{"model":"audiocpp-stable-audio-3-sfx","prompt":"8-bit coin pickup blip","duration_s":1}'