Wind sound effects

Wind makes little sound until it hits something. Name what it hits.

Listen: 10 samples from the wind collection

Every clip shows the exact prompt that produced it. The render script reads its prompts from the same file as this page. Copy one, change a word and generate your own.

  • Sandstorm

    via audiocpp-stable-audio-3-sfx

    desert sandstorm, howling wind carrying dense grit hissing across dunes, harsh and continuous

  • Blizzard

    via audiocpp-stable-audio-3-sfx

    arctic blizzard, screaming high wind with snow driving hard, bitter and unrelenting, seamless loop

  • Chimney moan

    via audiocpp-stable-audio-3-sfx

    wind moaning down a chimney flue, low hollow tonal howl with occasional gusts, enclosed

  • Ship rigging

    via audiocpp-stable-audio-3-sfx

    strong wind through ship rigging and canvas sails, ropes creaking and fabric snapping, open sea

  • Canyon wind

    via audiocpp-stable-audio-3-sfx

    wind moving through a deep rock canyon, hollow resonant tone with swirling gusts, vast reverb

  • Wheat field

    via audiocpp-stable-audio-3-sfx

    warm breeze moving through a field of ripe wheat, dry rustling stalks swaying, open countryside

  • Gust slams a door

    via audiocpp-stable-audio-3-sfx

    sudden gust of wind blowing through a house and slamming a door shut, papers scattering

  • Wind tunnel

    via audiocpp-stable-audio-3-sfx

    steady high-velocity wind tunnel roar, broadband rushing air, constant and featureless, seamless loop

  • Hurricane

    via audiocpp-stable-audio-3-sfx

    hurricane force wind with debris striking a building, roaring gusts and sheet metal flapping violently

  • Pine forest wind

    via audiocpp-stable-audio-3-sfx

    wind moving through tall pine trees, soft continuous needle hiss rising and falling, outdoor

Prompts that work

These models respond to physical description. Name the material, the action and the space.

  • Wind through trees

    strong wind gust through leafy trees, rustling and creaking branches, 3 seconds, outdoor open space

    "Rustling and creaking branches" names the two things the wind is hitting, leaves and wood. Those are what make it audible.

  • Howl around a corner

    wind howling around a building corner, hollow whistling tone, gusty, close mic, 3 seconds

    "Hollow whistling tone" is the resonance a corner or gap produces. Without an obstruction the model defaults to a flat, featureless hiss.

  • Flag in wind

    steady wind flapping a loose fabric flag, sharp snapping cracks, outdoor, 3 seconds

    "Sharp snapping cracks" describes the fabric's own percussive sound, which is separate from the wind and needs its own words.

  • Window rattle

    wind gust rattling a loose window pane, brief low rumble then a rattle, indoor perspective, 2 seconds

    "Indoor perspective" renders the gust as heard through a barrier, which turns open-air wind into a rattle.

  • Gentle breeze

    gentle wind breeze moving through tall grass, soft continuous hiss, no gusts, 3 seconds

    Without "no gusts" the model tends to add swells even when you asked for something calm and steady.

Making wind sounds that fit

Wind needs something to hit

Moving air by itself is a flat broadband hiss. A wind sound becomes recognizable from what it disturbs: leaves, a flag, a gap in a window frame, a wire, a cave mouth. Always name the obstruction. "Wind" alone gives you generic room tone. "Wind through leafy trees" or "wind whistling through a gap in a window" gives the model a specific interaction to render, and the character comes from that interaction.

Ask for a gust or a bed

A gust is an event: it rises, peaks and falls within a few seconds, and words like "gust" or "sudden strong wind" ask for that arc. A bed is flat and sustained, meant to loop or sit under a scene. Ask for "steady" or "continuous" and leave out gust words. Mixing the two in one prompt tends to produce an unpredictable swell in the middle.

Altitude and enclosure change the tone

High-altitude or open-plain wind sounds thin and whistling, because nothing nearby adds low-frequency turbulence. Say "thin" and "no low end" to get that. Wind moving through a confined space (a hallway, a canyon, a chimney) picks up resonance from the space. Say "hollow" or name the space. A gust in open air and a gust in a corridor need different prompt words.

Why generate locally

The models run on your machine, which changes the cost, the privacy and what you can automate.

Offline after download

Weights are fetched once. After that, generation, the library and the API all work with the network off. Everything lives in one SQLite file and one folder of WAVs under ~/.soundbox, and nothing is uploaded.

Your agent can use it

Soundbox runs an MCP server in the same process, with tools for generating and listing sounds. Generated files come back as absolute paths, so an agent can copy them into a project.

Licences stated up front

Every model's terms are shown before you download it, and non-commercial weights need an explicit confirmation. Soundbox is MIT. The licence of the model that made a sound governs what you may do with it.

Connect a coding agent
claude mcp add --transport http soundbox http://127.0.0.1:17494/mcp
Generate over HTTP
curl -X POST http://127.0.0.1:17494/api/generate \
  -H 'Content-Type: application/json' \
  -d '{"model":"audiocpp-stable-audio-3-sfx","prompt":"8-bit coin pickup blip","duration_s":1}'

Frequently asked questions

Can I use these sounds in a commercial video or game?
It depends on the model that made them. Soundbox shows each model's licence before you download its weights. The Stable Audio 3 models use the Stability AI Community License: commercial use is free below USD $1M annual revenue, and above that Stability requires an enterprise licence. ACE-Step 1.5 is MIT. MiniMax's models allow commercial use under a revenue cap and require an attribution notice. Some voice and stem-separation models are non-commercial only. Soundbox itself is MIT, but the audio is governed by the licence of the model that made it. Read that licence before you ship; this summary is not legal advice.
Does this run offline?
Yes, once the weights are downloaded. Soundbox runs the models locally and stores everything in one SQLite file and one folder of WAVs under ~/.soundbox. There is no account, API key or upload step. Only the initial model download needs the network.
What hardware do I need?
An NVIDIA GPU with 8 GB or more. CPU-only is supported, but each generation then takes minutes. That is fine for a few short clips and slow for a large batch.
Can my coding agent generate these for me?
Yes. While Soundbox is running it serves MCP at http://127.0.0.1:17494/mcp, with tools for generating and listing sounds. An agent can generate a sound as part of the task it is already doing and gets back an absolute file path to use in your project.
How is this different from downloading a sample pack?
A pack gives you a wind bed at a fixed intensity and length, and you cut it to fit or loop it awkwardly. Generating gives you a gust or a bed at the length, obstruction and intensity your scene needs, and you change the intensity by regenerating with different words. It costs time and a GPU.