
Music you generate on your own machine
Tracks rendered on a single desktop GPU by open-weight models, each with the exact prompt behind it to copy, edit and re-render. No account, no API key, no per-track billing, and nothing leaves your machine.
Prompt, lyrics, render, stems
How a track on this page gets made
Two models, split by one capability: Stable Audio 3.0 Small Music has no vocal path, so it makes the instrumentals; ACE-Step takes lyrics, so it makes the sung tracks. Pick a path in the panel and the rest of it follows. Both models are listed on the model page.
ACE-Step 1.5 Turbo: lyrics-conditioned, so the words are their own input.
Prompt
triumphant power pop victory anthem, bright electric guitars, punchy live drums, gang vocal chorus, major key, 140 BPM
Lyrics
[chorus] We took the long way home We took the crown Victory lap, victory lap We are not coming down
Featured
A cross-section of the catalogue, from synthwave to orchestral hybrid to sung power pop, all rendered on one desktop GPU.
Popular now
24 contemporary scenes, from amapiano and melodic drill to corridos tumbados, hyperpop and UK garage. Same two models, twenty-second renders and one GPU as the rest of the page.

Log Drum Sunset
Amapiano

Lagos Midnight
Afrobeats

Drift Tape
Phonk

Cold Corner
Melodic drill

Club Bounce 140
Jersey club

Corrido de la Frontera
Corridos tumbados

Two Step Rain
UK garage

Sugar Crash
Hyperpop

Basement Rollers
Tech house

Two-Lane Heart
Country crossover

Baile Heat
Brazilian funk

Neon Signal
K-pop

Velvet Rhodes
Neo-soul

Bedroom Ceiling
Bedroom pop

Kick Cathedral
Hardstyle

Silk Hours
Contemporary R&B

Slow Lean
Trap soul

Perreo Nocturno
Reggaeton

Liquid Mile
Liquid DnB

Suburb Static
Pop punk revival

Wall of Blue
Shoegaze revival

Lift Me Higher
Soulful house

Desert Drum
Afro house

Paper Thin
Indie folk
The genre list is a snapshot of current scenes. None of these prompts names an artist or a record. They name instruments, rhythms and production techniques, and that is what the models respond to.
Instrumental
20 tracks from Stable Audio 3.0 Small Music: loops and cues built to sit under gameplay, dialogue and film.
- 01
—Neon Arcade Nights
Synthwave · Stable Audio 3.0 Small Music
1980s synthwave arcade title theme, wide analog saw lead synth melody, gated reverb drum machine, pulsing sidechained bass synth, bright neon major key, 110 BPM, seamless loop
- 02
—Crystal Caverns
Ambient · Stable Audio 3.0 Small Music
ambient underground exploration theme, glassy bell synth arpeggio, deep sustained pad underneath, sparse hand percussion, long dripping-water reverb tail, slow minor key, seamless loop
- 03
—Final Gate
Orchestral hybrid · Stable Audio 3.0 Small Music
orchestral hybrid final boss theme, staccato low string ostinato, brass ensemble stabs, taiko drum hits on the downbeat, choir pad sustained underneath, dark minor key, 150 BPM
- 04
—Pixel Sunrise
Lo-fi chiptune · Stable Audio 3.0 Small Music
lo-fi hip hop chiptune beat, dusty vinyl crackle, mellow square wave lead synth melody, warm sub bass, laid-back swung drum machine, 82 BPM, seamless loop
- 05
—Iron Foundry
Industrial · Stable Audio 3.0 Small Music
industrial factory level theme, metallic percussion struck on scrap steel, distorted bass synth ostinato, mechanical clanking locked to the grid, driving minor key, 128 BPM, seamless loop
- 06
—Starlight Drift
Space ambient · Stable Audio 3.0 Small Music
slow space ambient theme, evolving analog pad, distant reverb-drenched piano notes, soft granular texture, weightless and spacious, no percussion
- 07
—Street Circuit
Rock / electronic · Stable Audio 3.0 Small Music
high energy racing game theme, distorted electric guitar riff, driving four-on-the-floor drum kit, aggressive bass synth, rising tension across the loop, 165 BPM, seamless loop
- 08
—Market of Lanterns
Fantasy folk · Stable Audio 3.0 Small Music
cheerful fantasy town market theme, plucked lute melody, hand drum and tambourine groove, wooden flute counter-melody, warm major key, seamless loop
- 09
—Log Drum Sunset
Amapiano · Stable Audio 3.0 Small Music
amapiano instrumental, deep detuned log drum bassline, airy shaker and rim-click percussion, soft Rhodes chord stabs, wide reverb, laid-back groove, 112 BPM
- 10
—Drift Tape
Phonk · Stable Audio 3.0 Small Music
phonk instrumental, distorted cowbell melody, heavily saturated 808 bass, lo-fi tape hiss and vinyl noise, halftime trap drums, dark minor key, 140 BPM, seamless loop
- 11
—Club Bounce 140
Club · Stable Audio 3.0 Small Music
jersey club instrumental, triplet kick pattern in groups of three, chopped vocal stab hook, punchy layered claps, sparse bright percussion, 140 BPM, seamless loop
- 12
—Two Step Rain
UK garage · Stable Audio 3.0 Small Music
UK garage two-step instrumental, shuffled syncopated drum groove, warm sub bass, filtered organ chord stabs, crisp offbeat hi-hats, night-time city mood, 134 BPM, seamless loop
- 13
—Basement Rollers
Tech house · Stable Audio 3.0 Small Music
rolling tech house instrumental, dry four-on-the-floor kick, tight rubbery bassline on the offbeat, filtered percussion loop, minimal dub chord stab, 126 BPM, seamless loop
- 14
—Baile Heat
Baile funk · Stable Audio 3.0 Small Music
brazilian baile funk instrumental, punchy tamborzao drum pattern, distorted bass drop, chopped vocal shout sample, whistle hook, raw and loud, 130 BPM, seamless loop
- 15
—Velvet Rhodes
Neo-soul · Stable Audio 3.0 Small Music
neo-soul instrumental, lush Rhodes electric piano chords with extended jazz voicings, loose pocket drums slightly behind the beat, warm fretless bass, muted trumpet fills, 88 BPM
- 16
—Kick Cathedral
Hardstyle · Stable Audio 3.0 Small Music
hardstyle instrumental, distorted pitched-down kick drum, screeching reverse lead synth, euphoric supersaw chord progression, festival main stage energy, 155 BPM
- 17
—Slow Lean
Trap soul · Stable Audio 3.0 Small Music
trap soul instrumental, sparse muted electric guitar loop, deep sliding 808 bass, skittering triplet hi-hat rolls, wide reverb tail, melancholy minor key, 72 BPM, seamless loop
- 18
—Liquid Mile
Drum and bass · Stable Audio 3.0 Small Music
liquid drum and bass instrumental, fast broken breakbeat, smooth rolling sub bass, warm major-seventh pad chords, sparse piano flourishes, 174 BPM, seamless loop
- 19
—Wall of Blue
Shoegaze · Stable Audio 3.0 Small Music
shoegaze instrumental, thick layered guitar wall drenched in reverb and chorus, bent tremolo lead buried in the mix, steady live drum kit, hazy major key, 108 BPM
- 20
—Desert Drum
Afro house · Stable Audio 3.0 Small Music
afro house instrumental, tribal hand drum polyrhythm, deep round sub bass, hypnotic marimba melody, breathy vocal chop texture, 122 BPM, seamless loop
Sung with lyrics
16 tracks from ACE-Step, the lyrics-conditioned model: hand it words and it sings them. Every track page shows the exact lyrics behind the take.
- 01
—Victory Lap
Power pop · ACE-Step 1.5 Turbo
triumphant power pop victory anthem, bright electric guitars, punchy live drums, gang vocal chorus, major key, 140 BPM
- 02
—Game Over Blues
Blues · ACE-Step 1.5 Turbo
slow electric blues, weeping guitar bends, brushed drums, warm upright bass, smoky male lead vocal, minor key, 68 BPM
- 03
—Co-op Forever
Indie pop · ACE-Step 1.5 Turbo
upbeat indie pop duet, jangly electric guitars, handclaps, warm synth pads, cheerful male and female vocals trading lines, major key, 124 BPM
- 04
—Loading Screen Lullaby
Lullaby · ACE-Step 1.5 Turbo
gentle lullaby, soft nylon-string guitar arpeggio, airy female vocal, quiet sustained strings, slow and tender, major key, 70 BPM
- 05
—Lagos Midnight
Afrobeats · ACE-Step 1.5 Turbo
afrobeats, syncopated log drum and shaker groove, bright plucked guitar riff, warm sub bass, smooth melodic male vocal, major key, 104 BPM
- 06
—Cold Corner
Drill · ACE-Step 1.5 Turbo
melodic drill, sliding 808 bass, skippy drill hi-hat pattern, dark piano loop, half-sung half-rapped male vocal, minor key, 142 BPM
- 07
—Corrido de la Frontera
Regional Mexican · ACE-Step 1.5 Turbo
corridos tumbados, requinto guitar lead melody, tuba bassline, twelve-string bajo sexto strumming, earnest male vocal, no drums, moderate tempo
- 08
—Sugar Crash
Hyperpop · ACE-Step 1.5 Turbo
hyperpop, pitched-up processed vocals, glitchy chopped drums, brittle saw synth chords, extreme sidechain pumping, sugary major key, 160 BPM
- 09
—Two-Lane Heart
Country pop · ACE-Step 1.5 Turbo
modern country pop, acoustic guitar strum, slide guitar fills, stomp-clap drums, warm bass, earnest male vocal with a slight drawl, major key, 96 BPM
- 10
—Neon Signal
K-pop · ACE-Step 1.5 Turbo
K-pop, glossy synth-pop production, punchy electronic drums, staccato synth bass, layered female group vocals with harmony stacks, bright major key, 128 BPM
- 11
—Bedroom Ceiling
Bedroom pop · ACE-Step 1.5 Turbo
bedroom pop, softly clipped lo-fi drums, warm detuned synth pad, simple clean electric guitar, intimate close-mic breathy female vocal, hazy major key, 92 BPM
- 12
—Silk Hours
R&B · ACE-Step 1.5 Turbo
contemporary R&B slow jam, sparse finger-snap percussion, deep warm bass, muted Rhodes chords, breathy layered female vocal with runs, minor key, 74 BPM
- 13
—Perreo Nocturno
Reggaeton · ACE-Step 1.5 Turbo
reggaeton, classic dembow drum pattern, deep boomy kick, minor key synth plucks, confident male vocal, club atmosphere, 96 BPM
- 14
—Suburb Static
Pop punk · ACE-Step 1.5 Turbo
pop punk revival, palm-muted distorted power chords, fast driving punk drums, melodic bass, urgent young male vocal, gang vocal backing, major key, 168 BPM
- 15
—Lift Me Higher
Gospel house · ACE-Step 1.5 Turbo
soulful gospel house, four-on-the-floor kick, organ chord stabs, rolling piano riff, powerful belting female lead vocal with choir backing, uplifting major key, 124 BPM
- 16
—Paper Thin
Indie folk · ACE-Step 1.5 Turbo
indie folk, fingerpicked acoustic guitar, brushed snare, quiet swelling strings, close intimate female vocal with a second harmony voice, minor key, 76 BPM
Soundbox Records
A fictional label where every artist is a prompt.
Twenty fictional acts, each with a house style. To a generative model an artist identity is a vocabulary held constant, so every act on this roster is a persona string, and its signature track was rendered from that string. Press play to hear the act. Copy the persona and append your own brief to render in its style.
SBX-001Chrome Sunset Division
Synthwave
wide analog saw leads, gated reverb drums, sidechained bass, neon 1984 palette, 108 BPM
SBX-002Pixelheart Parade
Chiptune pop
bright square wave leads, pulse wave harmony, noise-channel drums, relentlessly major key
SBX-003The Slow Cavern
Ambient
glassy bell arpeggios, long dripping-water reverb tails, sparse hand percussion, minor and unhurried
SBX-004Foundry Choir
Industrial
scrap-steel percussion locked to the grid, distorted bass ostinato, machine-room air, 128 BPM
SBX-005Battalion of Strings
Orchestral hybrid
staccato low string ostinato, brass stabs, taiko on the downbeat, sustained choir pad underneath
SBX-006Dust & Circuit
Lo-fi
dusty vinyl crackle, mellow square wave melody, warm sub bass, laid-back swung drums, 82 BPM
SBX-007Lanternwood
Fantasy folk
plucked lute, wooden flute counter-melody, hand drum and tambourine, warm firelit major key
SBX-008Low Lamp Trio
Blues
weeping guitar bends, brushed drums, warm upright bass, smoky late-set minor key, 68 BPM
SBX-009Gravity Well Ensemble
Space ambient
evolving analog pads, distant reverb-drenched piano, soft granular texture, no percussion
SBX-010Redline Prophets
Racing rock
distorted guitar riffs, four-on-the-floor kit, aggressive bass synth, rising tension, 165 BPM
SBX-011The Glass Arcade
Dream pop
washed-out shimmer guitars, soft airy female vocal, slow chorus pedal sway, reverb over everything
SBX-012Copper Kettle Club
Ragtime jazz
upright piano stride, muted trumpet, brushed snare shuffle, tea-room cheerfulness, 96 BPM
SBX-013Static Bloom
Shoegaze
wall of fuzzed guitars, buried melody, slow crashing drums, everything blooming into feedback
SBX-014Moth Orchestra
Chamber
close-mic string quartet, fluttering pizzicato, hushed dynamics, candlelit minor key
SBX-015Bitrate Bandits
Breakcore chiptune
chopped noise-channel breaks, detuned pulse stabs, frantic tempo shifts, gleeful 8-bit chaos
SBX-016Velvet Modem
Synth funk
slap bass synth, clavinet stabs, tight drum machine groove, talkbox-adjacent lead, 104 BPM
SBX-017Iron Lullaby
Doom folk
down-tuned acoustic drones, funeral-pace percussion, low male hum, heavy and strangely tender
SBX-018Paper Satellites
Indie pop
jangly electric guitars, handclaps, warm synth pads, cheerful duet vocals trading lines, 124 BPM
SBX-019The Hologram Choir
Synth choral
stacked vocoder harmonies, cathedral reverb, slow chord swells, sacred music from no century
SBX-020Ember Fields
Post-rock
clean tremolo guitars building to a distorted crest, cymbal swells, ten-minute patience in twenty seconds
How to prompt for music
Three rules with the largest effect on the output.
Name the instruments and how they are played
“Epic battle music” gives a model nothing to voice. “Staccato low string ostinato, brass ensemble stabs, taiko drum hits on the downbeat” names each part and how it is played, and the render comes back as an arrangement. Naming the parts makes the biggest difference between a first take you keep and one you re-roll.
Set the tempo in BPM
A BPM number moves the output further than “fast”, “driving” and “intense” together, because the model has nothing to interpret. Set it whenever rhythm matters (165 for a racing cue, 68 for a slow blues) and use adjectives for timbre.
Keep lyrics short enough to fit the render
ACE-Step sings the lyrics block verbatim, and a 20-second render has room for a handful of lines. Give it a full verse and it rushes the syllables or silently drops the tail. Use two or four short repeated lines, tagged [verse] or [chorus]. Put the voice description in the prompt: the lyrics field is read only as words to sing.
Why generate music locally
Rendering on your own GPU needs no account, API key, upload or per-track billing.
Offline once the weights are downloaded
Both models run through audio.cpp, a native binary, from quantised GGUF files on your disk. One SQLite file and one folder of WAVs under ~/.soundbox. Nothing is uploaded.
An agent can drive it
Soundbox runs an MCP server. An agent calls soundbox.generate with a prompt and a lyrics block and gets back an absolute path to a WAV. This page was produced through the same HTTP API.
Licences stated before you download
Every track names its model, and every model's terms are on this page. No per-track billing, and Soundbox itself is MIT.
Licensing, in full
Every track names the model that made it. These are both models’ terms, in full.
Stable Audio 3.0 Small Music
audiocpp-stable-audio-3-small-musicStability AI Community License: Commercial use is free below USD $1M annual revenue; above that Stability requires an Enterprise licence.
ACE-Step 1.5 Turbo
audiocpp-ace-stepApache 2.0: Listed as Apache 2.0 in the catalogue and flagged unverified there. Read the model card before shipping output commercially.
Questions
- Can I use this music in a commercial game or video?
- It depends on which model rendered the track; every row names it. The instrumentals come from Stable Audio 3.0 Small Music, under the Stability AI Community License: free for commercial use below USD $1M annual revenue, Enterprise licence required above it. The sung tracks come from ACE-Step, listed as Apache 2.0 but flagged unverified in the model catalogue, so read its model card before shipping. Soundbox itself is MIT and imposes no terms on what you generate.
- How long can a generated track be?
- Stable Audio 3.0 Small Music renders up to 120 seconds in one pass and ACE-Step up to 60. Everything on this page is about 20 seconds, loop or cue length. For anything longer than the limit, generate sections and arrange them.
- Which model should I use for music with vocals?
- ACE-Step. Stable Audio has no vocal path and cannot sing words; ask it for a chorus and you get an instrumental with a lead line where the voice would be. ACE-Step takes a separate lyrics field and sings it verbatim, and the prompt sets genre and instrumentation.
- Does this run in the cloud?
- No. Both models run on your own machine through audio.cpp, a native binary, from quantised GGUF weights. There is no Python stack, account, API key or per-track billing. Once the weights are downloaded it works with the network off. The tracks on this page were rendered this way on one desktop GPU.
- Why do the durations not match what was requested?
- Every track here asked for 20 seconds and came back between 10.7 and 20.0. Diffusion audio models render to a latent length that maps only approximately to seconds, so the requested duration is a target. If you need an exact length, generate longer than you need and trim.
- Can an agent generate these instead of me?
- Yes. Soundbox exposes an MCP server, so a coding agent can call soundbox.generate with a prompt and a lyrics block and get back an absolute path to a WAV it can drop into a project. Every track on this page was produced through the HTTP API that server is built on.
Related collections
More game soundtracks, and the rest of the catalogue.