
Distance decides how thunder sounds. Close thunder is a crack and distant thunder is a roll. Pick one in the prompt.
Every clip shows the exact prompt that produced it. The render script reads its prompts from the same file as this page. Copy one, change a word and generate your own.
distant thunderstorm rolling across a wide valley, low sustained rumbles overlapping, open outdoor
lightning striking almost overhead, violent splitting crack into an immediate deep chest-hitting boom
soft sheet lightning rumble, low broad thunder without a sharp transient, slowly decaying, distant
lightning striking a tree, electric crack with splintering wood and a rolling thunder aftermath
thunderstorm approaching, thunder growing louder and closer over successive strikes with rising wind
dry desert thunderstorm, sharp cracks echoing off canyon walls with no rain, wide open reverb
thunder echoing repeatedly between mountain walls, multiple decaying reflections, vast outdoor space
thunder heard from inside a house, muffled boom with window panes rattling in their frames
pure low frequency thunder rumble with no high transient, slow swelling sub bass bed, seamless loop
cinematic thunder crack designed for impact, hard transient into an enormous processed low tail
These models respond to physical description. Name the material, the action and the space.
distant thunder rumble, low continuous rolling boom, no sharp crack, far away and muffled, 3 seconds
"No sharp crack" keeps distant thunder distant. Without it the model tends to add a transient that sounds close.
close lightning strike crack, sudden sharp high-frequency snap immediately followed by a deep rolling boom, loud and dry
"Snap immediately followed by" the boom matches how a close strike sounds, with almost no gap. That gap is what tells the ear the distance.
long thunder roll, sustained low rumble that swells and fades unevenly over 4 seconds, no distinct crack, outdoor space
"Swells and fades unevenly" avoids a smooth, synthetic rumble. Real thunder has irregular peaks as the sound bounces off distant terrain.
double thunder crack, two sharp cracking impacts close together followed by a long low rumble tail, dramatic and loud
Give the count ("two sharp cracking impacts") so the number of cracks is not left to chance.
thunder crack over a steady rain bed, sharp crack rolling into a low rumble, rain continues underneath at moderate volume
"Continues underneath" keeps the rain at a constant level through the crack, as in a single continuous recording.
Close thunder is dominated by a sharp high-frequency crack. Distant thunder has lost the crack and arrives as low rumble, because high frequencies fade over distance faster than low ones. Set the distance by describing this ratio: "no sharp crack, far away" for distant, "sharp snap immediately followed by" a boom for close. "Loud" and "quiet" do not set distance.
A peal of thunder rolls, because the sound reflects off clouds, hills and buildings at different delays and the loudness rises and falls irregularly. Ask for it to "swell and fade unevenly". A clean rise and fall sounds synthetic.
Real recordings of thunder almost always include rain. To control the layers in your edit, generate thunder alone and add rain separately in your mix. For a single continuous ambience clip, prompt them together and say the rain "continues underneath at moderate volume" through the crack so the bed doesn't duck or disappear.
The models run on your machine, which changes the cost, the privacy and what you can automate.
Weights are fetched once. After that, generation, the library and the API all work with the network off. Everything lives in one SQLite file and one folder of WAVs under ~/.soundbox, and nothing is uploaded.
Soundbox runs an MCP server in the same process, with tools for generating and listing sounds. Generated files come back as absolute paths, so an agent can copy them into a project.
Every model's terms are shown before you download it, and non-commercial weights need an explicit confirmation. Soundbox is MIT. The licence of the model that made a sound governs what you may do with it.
claude mcp add --transport http soundbox http://127.0.0.1:17494/mcpcurl -X POST http://127.0.0.1:17494/api/generate \
-H 'Content-Type: application/json' \
-d '{"model":"audiocpp-stable-audio-3-sfx","prompt":"8-bit coin pickup blip","duration_s":1}'