
A machine's sound depends on the load it is under. Describe the strain and the space as well as the machine.
Every clip shows the exact prompt that produced it. The render script reads its prompts from the same file as this page. Copy one, change a word and generate your own.
small combustion engine starting up, initial crank then catching and idling, 2 seconds, outdoor space
factory floor ambience, layered presses stamping, conveyors running and compressed air releases, large hall
drill press boring into steel, rising motor load with metal shavings and a coolant hiss, workshop
forklift reversing, electric motor whine with a repeating reverse beeper, warehouse reverb
large printing press running, rhythmic mechanical cycling with paper sheets snapping through
elevator winch motor engaging, cables tensioning under load then running steadily, shaft reverb
washing machine entering a fast spin cycle, rising drum whine with an off-balance rumble, close
chainsaw idling then revving into a log, chain biting wood with sawdust spray, outdoor forest
pneumatic press cycling, sharp air release then a heavy stamping impact, repeating, factory reverb
diesel generator running under load, rhythmic engine thump with a mechanical rattle, seamless loop
industrial robot arm moving through a sequence, servo whines with pneumatic clamps and stops
These models respond to physical description. Name the material, the action and the space.
small combustion engine starting up, initial crank then catching and idling, 2 seconds, outdoor space
"Crank then catching" names the two phases of a real start. Without them the model tends to jump straight to a steady idle and skip the mechanical struggle.
metal gears grinding under load, harsh irregular scraping, mid frequency, close mic, dry
"Irregular" is the key word. Real gear grind is uneven scraping as the teeth catch inconsistently; a steady version sounds synthetic.
hydraulic press releasing pressure, sharp air hiss with a mechanical thunk at the end, close mic, dry
The hiss comes before the thunk, as in a real pressure release ending in mechanical contact. In the reverse order it no longer sounds hydraulic.
conveyor belt motor running, steady low mechanical hum with a faint rattle, factory room tone, 3 seconds
A "faint rattle" on a steady hum keeps a looped machine sound from sounding like a pure synth tone. Real machinery is never perfectly clean.
industrial machine powering down, motor winding down in pitch, mechanical clunk at the end, factory room tone
"Winding down in pitch" describes a motor losing RPM. The direction of the pitch change is what separates power-down from power-up.
Machines have a start, a running state and a stop. A single generation captures one phase well; all three in one short clip tend to blur together. Startup prompts should describe the mechanical struggle before it catches ("crank then catching"). A running-state prompt should describe a steady character plus one imperfection (a rattle, a faint irregularity) so it doesn't sound like a pure tone. A power-down prompt should describe pitch or speed falling away. Generate the phase you need instead of a generic "machine sound".
Real mechanical sound has small irregularities: a belt with a faint rattle, gears that grind unevenly, a motor with a slight flutter in its pitch. Asked for a plain mechanical hum, the model tends to produce something too clean and tonal to pass as a real machine. Naming one imperfection ("faint rattle", "irregular scraping", "slight flutter") is usually enough to make the whole sound mechanical.
A servo motor whirring dry and close sounds small, like part of a robot arm or a printer. The same whir with factory room tone and more low end sounds industrial. Machinery prompts range from a wristwatch mechanism to a hydraulic press, and naming the room ("close mic" and dry for small devices, "factory room tone" for large equipment) often sets the scale better than a size adjective.
The models run on your machine, which changes the cost, the privacy and what you can automate.
Weights are fetched once. After that, generation, the library and the API all work with the network off. Everything lives in one SQLite file and one folder of WAVs under ~/.soundbox, and nothing is uploaded.
Soundbox runs an MCP server in the same process, with tools for generating and listing sounds. Generated files come back as absolute paths, so an agent can copy them into a project.
Every model's terms are shown before you download it, and non-commercial weights need an explicit confirmation. Soundbox is MIT. The licence of the model that made a sound governs what you may do with it.
claude mcp add --transport http soundbox http://127.0.0.1:17494/mcpcurl -X POST http://127.0.0.1:17494/api/generate \
-H 'Content-Type: application/json' \
-d '{"model":"audiocpp-stable-audio-3-sfx","prompt":"8-bit coin pickup blip","duration_s":1}'