
A coin sound is two notes and a rising interval. The work is getting it to sit with your menu music.
Every clip shows the exact prompt that produced it. The render script reads its prompts from the same file as this page. Copy one, change a word and generate your own.
coin falling through a vending machine mechanism and landing in a metal tray, several bounces, close mic
handful of loose metal coins shaken inside a leather pouch, dense metallic jingle, close mic, dry
single metal coin spinning on a wooden table, accelerating rattle as it settles flat, close mic
casino slot machine payout, cascade of coins pouring into a metal tray, dense and continuous
stacking metal coins one at a time on a hard wooden surface, six distinct clinks, close mic, dry
magical coin pickup, bright bell-like ping with a shimmering upward tail, dry with a short sparkle
heavy gold coin dropped onto a stone slab, dull metallic thud with a short ring, cellar reverb
rapid sequence of twelve bright coin pickup chimes ascending slightly in pitch, arcade style, dry
arcade cabinet swallowing a token, mechanical clunk followed by a short electronic accept beep
metal coin flipped into the air, spinning ring, then caught in a palm with a soft slap
These models respond to physical description. Name the material, the action and the space.
short two-note chiptune coin pickup, bright square wave, B5 up to E6, no reverb, 150 ms
Name the two pitches and the interval between them. A coin sound is defined by that specific rising leap, and "rising" alone is too vague.
rapid three-note ascending chiptune coin run, square wave, each note higher and shorter, 300 ms total, dry
"Each note higher and shorter" makes the notes accelerate, so it sounds like a combo counter climbing.
sparkling gem pickup chime, bright bell-like synth tone with fast shimmer, 400 ms, light reverb tail
"Bell-like" and "shimmer" push the timbre toward metallic harmonics. That separates a premium gem from an ordinary coin.
coin dropping and tumbling on a hard surface, metallic clinking, three to four small bounces, 800 ms, close mic
Count the bounces ("three to four"). A real tumble is a quick rhythm of small hits.
soft modern pickup chime, single sine wave note with quick pitch bend up, 200 ms, subtle reverb, no harshness
A sine wave and "no harshness" move the sound away from chiptune toward the rounder pickup tones that mobile and casual games use.
Almost every pickup sound, in any style, says "you gained something" with upward pitch movement. Retro coins use a two-note square wave leap, modern pickups a smoother pitch bend, jackpot bursts a cascading run of many notes. Keep the direction rising. A falling pickup sound reads as a loss whatever else the prompt says.
Square wave with no reverb reads as retro or arcade. A sine wave with a pitch bend and a little reverb reads as a contemporary mobile or indie game. Bell-like or shimmering synth tones read as premium currency (gems, tokens); plainer tones read as base currency (coins). Decide the era and tier before writing the prompt and let the waveform word carry it. An adjective like "modern" or "premium" alone does little.
For a run of pickups in a combo or multiplier, ask for notes that get higher and shorter as the sequence continues. "Three coin sounds" gives you the same pickup three times. The acceleration makes the combo feel like it is building.
The models run on your machine, which changes the cost, the privacy and what you can automate.
Weights are fetched once. After that, generation, the library and the API all work with the network off. Everything lives in one SQLite file and one folder of WAVs under ~/.soundbox, and nothing is uploaded.
Soundbox runs an MCP server in the same process, with tools for generating and listing sounds. Generated files come back as absolute paths, so an agent can copy them into a project.
Every model's terms are shown before you download it, and non-commercial weights need an explicit confirmation. Soundbox is MIT. The licence of the model that made a sound governs what you may do with it.
claude mcp add --transport http soundbox http://127.0.0.1:17494/mcpcurl -X POST http://127.0.0.1:17494/api/generate \
-H 'Content-Type: application/json' \
-d '{"model":"audiocpp-stable-audio-3-sfx","prompt":"8-bit coin pickup blip","duration_s":1}'